Senior Software Engineer

AWS Certified

Who's this guy?

Yves Gurcan

I am a senior software engineer with years of professional experience.

I founded Parallel45, a consulting agency based in Portland, OR.

Born and raised in France, I moved to the Pacific Northwest in 2014.

When I am not coding, you'll probably find me at the park with my daughter, Amélie.

I am fascinated by 1994 videogame Doom II.

            MovePlayer = (Direction) => {

              let {Player, NoClip} = ...this.state
              if (Player.Dead) return false
              // get the target coordinates
              let targetCoordinates = this.MoveObject({x: Player.x, y: Player.y}, Direction)
              // out of range
              if (
                targetCoordinates.y > WallMap.length - 1
                || targetCoordinates.y < 0
                || targetCoordinates.x > WallMap[targetCoordinates.y].length - 1
                || targetCoordinates.x < 0
              ) {
              // check if there is a locked door in the way
              let Door = this.CheckLockedDoors(targetCoordinates)
              if (Door.Locked && !NoClip) {
                let LockedDoor = this.UnlockDoor(Door.Object)
                if (LockedDoor.Unlocked) {
                  let UnlockMessage =
                  Gameplay.PartialMessages.UnlockDoor  + 
                  LockedDoor.Key +
                  this.setState({currentText: UnlockMessage, currentTextImage: null})
                else {
                    currentText: Gameplay.Messages.LockedDoor, currentTextImage: null

              let WallMap = [...this.state.WallMap]
              let MonsterMap = [...this.state.MonsterMap]
              let FullStateUpdate = true
              // player is attacking a monster
              if (MonsterMap[targetCoordinates.y][targetCoordinates.x] !== Empty) {
                FullStateUpdate = false
                // player is not moving
                targetCoordinates.x = Player.x
                targetCoordinates.y = Player.y
              else {
                // the player can not go there (there is a wall/door in the way)
                if (!this.DetectCollision(targetCoordinates)) {

Passionate about code

  • Users first. I believe that user experience should always be the priority.
  • Avid learner. I enjoy learning new technologies and paradigms.
  • Patient teacher. I share my knowledge with enthusiasm and enjoy teaching others what I know.

Team player

  • Documentation. I write and document code with the next developer in mind.
  • Strong communicator. I tailor my discourse to fit my interlocutors' needs and role.
  • Organized. I excel at keeping track of meetings, issues, and ideas.


  • Initiative. I identify opportunities to ameliorate processes, communication, or refactor code.
  • Agile. I am comfortable with iterative development and frequent pushes to production.
  • Autonomous. I am in control of my workload and can manage small projects independently.

JavaScript all the things!

I first learnt JavaScript about years ago. Things have changed a lot since then! I've kept my knowledge up to date by adopting bleeding edge technologies and tools such as webpack, npm, and git. Since JavaScript is everywhere, my expertise allows me to be comfortable both on the front end and the back end.

My favorite stack:
  • React and GraphQL
  • Node
  • AWS
React GraphQL
API Gateway Lambda dynamoDB